The city was once a small and sleepy town, but affordable properties have attracted artists, startup companies, and families. Celebrities and influencers are moving in, and after some recent archeological findings, the tourist industry is booming. Street by street, the city is transforming into a centre of culture and commerce!
This is the retail edition which comes with plain meeples and cardboard money tokens.
Streets is an easy-to-learn urban tile laying board game where 1-5 players collectively build a city and invest in buildings to try and earn the most money.
Players are investors creating attractive new streets in the growing city, investing in new businesses and homes. Some streets turn into hotspots for hipsters, others become dominated by tourists, or families with children. Others still will become designated shopping areas. Where will your Microbrewery profit the most? What is the best location for a Toy Store? What kind of environments are the other investors creating, and can you exploit their work for your own gain?
Mechanically, Streets is quite simple and teaching it only takes a few minutes. We aimed to give players enough options to make it interesting & satisfying without being overwhelming, and interactive without being mean.
Gameplay is straightforward; players take turns to place one building tile from a hand of three, putting an ownership sign in their player colour on each building they place. People (custom wooden meeples) are put on buildings according to the colour & number of icons at the bottom. Each person increases the value of the building it occupies.
Rows of up to five buildings form streets. When a street becomes enclosed at each end, every building on it scores according to the valuation in its top right corner. After scoring, any people in the street try to move to buildings on streets that haven’t been enclosed. For instance, green people (parents) will try to move to green parent-friendly buildings. In the same way, yellow people (hipsters) will try to go to yellow hipster hotspots. Crowds of meeples grow as the game goes on, and so the stakes get higher and higher. Careful planning is important because the player who encloses a street gets to decide where those people move next.
The base game is perfect for learning the basics and for casual players, but Streets also comes with two optional advanced modules that add more depth to the game. Business Tokens add a competitive set collection mechanism which really mixes up the decision making process, while the Consultants module gives each player a unique and very powerful special ability.
Streets also comes with a solid single player mode as standard. Requiring no special components, a simple ruleset allows a lone player to compete against a rival at varying levels of difficulty. The solo mode is compatible with Business Tokens and Consultants.
Haakon Hoel Gaarder
Haakon Hoel Gaarder
Paul Grogan teaches you how to play Streets!